Thursday, November 17, 2005

More RTS Paneling And My Dream Airplane


Well, I'm still working on the same panels. The format changed slightly. I still need to add about fifty more buttons and functions before this screen is finished. But this, even though it is not the last, should be the hardest. After that, I'll be able to move on.

I also managed to finish the game's first official model: the F/A-22 Raptor, the world's greatest and newest fighter jet. I want to fly that machine some day. There are a few mistakes in it, but I'm going to leave it for two reasons: first, the player won't notice, second, I want to keep the polycount down. 550 is my maximum for two reasons: gameSpace Light doesn't allow me to go beyond that limit, and neither will I. My game may have a few hundred units on-screen at once so I have to keep the detail down.

Hey, I like my F/A-22.

while(thisCodeDoesntWork)
{
smashComputer(); //take out some pent out anger
throwDartsAtBoss(); //take out more anger
sleep(6*60*60); //sleep six hours
}

Thursday, November 10, 2005

Dumb Terrain


My terrain's all screwy so I'm going to continue work on the panels.
while(thisCodeDoesntWork)
{
smashComputer(); //take out some pent out anger
throwDartsAtBoss(); //take out more anger
sleep(6*60*60); //sleep six hours
}

Wednesday, November 02, 2005

RTS Style Paneling

Citizens are going to wait for a few more weeks. I started work on the paneling. I have the game set up screen under way. It stars a Type-90 tank in one corner to give it character and I made all the menu panels grayscale as style. Now I simply have to put in all the little buttons the player gets to mess around with. The main start page shows a silhouette of the raising of the flag at Iwo Jima.

This actually wasn't the original plan for the panels. I was originally going to, for one panel, have two soldiers on the side, a tank on the bottom and an F/A-22 (you know how much I love that plane!) in the center. But then I decided to give Iwo Jima a try. I stuck it in, along with the tank and the fighter. Then I started making Iwo Jima brighter and it seemed to blend horribly with the tank. Then I messed around with the brightness/contrast and got a result I liked. The tank was really cool in my opinion. Unfortunately, the F/A-22 didn't come out so well.

The panel with the tank is the panel in which the player picks his civilization, map size, alliances, and so on and so forth. The grey area will be the map options and the white area over the tank are player options. From this screen, the player goes on to command his troops to victory.

After I finally program them, of course!

while(thisCodeDoesntWork)
{
smashComputer(); //take out some pent out anger
throwDartsAtBoss(); //take out more anger
sleep(6*60*60); //sleep six hours
}